Wednesday, 10 October 2018

Kill Team Universal and Faction Tactics Cards

    A long time ago I was an hardcore Warhammer 40000 gamer.
In time I left the hobby, mostly because of Games Workshop policy on making core rules and codex obsolete every two-three years or so: being forced to completely change my armies, or to wait months before my codex became available after a new ruleset rotation, made me really mad about this game.

    Still I love the 40K flavor like hell, as it's probably my very favourite fiction setting: because of this I kept an eye on it from time to time.

    A couple of months ago, Games Workshop finally realeased a full-fledged skirmish game set in the Warhammer 40000 universe, called "Kill Team", that allows players to fight with a maximum of 20 model per side. This is the best way to play miniatures games, for me: I don't actually have the time or the will to get cought in a classic WH40K gaming experience, both for the time a match requires, and for the amount of sheer material you're forced to use to play it. GW did various attempt to expansions or specific rules to play with a bunch of miniatures instead of entire armies, in past times, but none of them met great success or received a great support. Now we finally have an official, complete and supported game to play with. Great new.

    So I threw myself headlong into this new game, already collecting various factions and playing matches every time I can.

    One of the new entry you can find in the last Warhammer 40000 core rules is about "tactics": these are simple cards that allows you to do various actions by spending a currency called Command Points, gathered during a match. There are several tactics, extremely varied in purpose and effects, from a simple dice re-roll, to additional moves or attack phases and so on. Kill Team core rulebook offers a bunch of these tactics, but other, pretty strong ones, are scattered among various GW's products, often packed with useless material apart from these Tactics cards (additional scenery or miniatures, unnecessary to who, like me, already collected what he needs). So, I decided to gather all Kill Team tactics in this blog post, updating it when new ones are released. I'm not exatly sure how legal this is, but as long as I'm not forced to remove these files from public release, you can find them here.

    It's a collection of printable PDF file, already formatted as Tactic Cards instead of a simple list. The size of this cards is similar to Magic cards, so they fit a "standard" protective sleeve, if you own some. I suggest to print these files in colour and on some kind of heavy cardboard, in order to increase their resilience. Another good option is to plastify them.

    Please feel free to contact me if you find any error on these cards, so I can fix them as soon as possible. They are far from being beautiful for the eye, as I'm not good with graphic stuff, but they do the job.

    I wish to thank the creator of the original list of all tactics I used as a base to develope the following files; I won't make his name public to not jeopardize his work, but you perhaps already now who I'm talking about.

    Tactics Cards [click on faction name to open/download file]:

- Adeptus Astartes
- Adeptus Mechanicus
- Astra Militarum
- Asuryani
- Death Guard
- Deathwatch
- Drukhari
- Elucidian Starstriders
- Gellerpox Infected
- Genestealer Cults
- Grey Knights
- Harlequins
- Heretic Astartes
- Necrons
- Orks
- T'au Empire
- Thousand Sons
- Tyranids
- Universal

Have fun and remember: kill the alien, burn the heretic, purge the unclean.

The Emperor protects.